Simple Synchronous Event System for C++
Simple synchronous event system implementation using C++ STL
Simple synchronous event system implementation using C++ STL
Using AutoFac and Castle Dynamic proxy to intercept based on method attribute
A simple thread safe event system implementation.
Mono’s implementation of .NET Asynchronous Socket API has a blocking method which MSDN says otherwise.
In this post I’ll cover detailed explanation of setting up SDL2 along with SDL_gpu on Windows using CMake (CLion). I’ll build both libraries locally with Min...
Configuring Dependency Injection framework Dagger2 for using with LibGDX